Interactions

A collection of micro-interactions, motion experiments, and UI details I’ve been exploring. Small ideas, prototypes, and interaction patterns that help me learn, test, and refine how interfaces feel.

  • ASCII experiment

    A hero made entirely of text on canvas, where light drifts across the character grid so words surface for a moment, then sink back into noise.

  • Recreated Fey’s menu interaction

    Focused on preserving the subtle blur, staggered reveal, and satisfying collapse on hover out.

  • Filtering without losing context

    A fluid filtering interaction that keeps content changes easy to follow, using motion to preserve context instead of simply swapping states.